Detective Game for Juniors
For 2 to 4 players Ages 5 to 7
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©1994 Wa ddIngtons G a mes Ltd., Leeds, Engla nd.
C LUE is a registered tra dema rk of Wa ddingtons G a mes Ltd; used under lic e nse to Pa rker Brothers
Printed in C hina .
OBJECT
To solve the mystery by figuring out Whic h C hild is hiding in Whic h
Room with Whic h Pet.
You’re in a grea t big ma nsion, where there a re kids pla ying with pets
in the rooms. But there’s somebody else in the house! Someone is
hiding with a pet, a nd it’s your job to pla y detec tive a nd find the
missing c hild. So visit a ll the rooms in the ma nsion, open the doors to
revea l hidden c lues, a nd c ross off on your detec tive note pa d wha t
you see in the room. When you’ve visited a ll the rooms a nd c rossed
off everything you’ve seen, you’ll know tha t wha t you didn’t see is the
solution to the mystery of Whic h C hild is in Whic h Room with Whic h
Pet!
EQUIPMENT
C LUE@ JR. ga me c a se with 4 ga me c a rds, 4 movers, note pa d,
c onsumer-a pplied la bels
ASSEMBLY
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Slide the yellow la tc h on the un-hinged end to open the c a se.
Remove the 4 bla nk movers.
Apply ma tc hing c ha ra c ter la bels to both sides of a mover. Repea t
with rema ining la bels, being sure to put the sa me c olor c ha ra c ter
la bels on the front a nd ba c k of the ma tc hing c olor mover.
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SETUP
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Ea c h pla yer will need a penc il.
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Ea c h pla yer pic ks a mover a nd ta kes a sheet from the detec tive note
pa d. Lea ve a ny extra movers inside the c a se, out of pla y.
Be sure the blue c lue-revea ler door is c losed!
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Note: There a re two mysteries on ea c h side of the four mystery c a rds,
for a tota l of 16 mysteries. Put the four c a rds in the c a se in a ny order,
a nd pla y the top mystery.
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Put your mover on the START spa c e of the ma tc hing c olor.
The youngest pla yer goes first. Pla y pa sses to the left.
GAME PLAY
On your turn:
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Spin the number spinner a nd move your mover tha t ma ny spa c es in
a ny direc tion.
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If there’s a lrea dy a mover in the tra c k spa c e you would la nd on, move
to the next a va ila ble spa c e. If there’s a mover in the keyhole you wa nt
to put your mover in, wa it until your next turn, then without spinning
the spinner, move into the keyhole a nd look a t your c lues.
Wha t you do next depends on where you la nd!
If you la nd on the rug outside a room, put your
mover in the keyhole a nd open the door. Wha t do
you see? On your detec tive note pa d, put a c hec k
(or c ross off) the Room, Kid a nd/or Pet you sa w, a nd
c ross off the door you looked under. Sometimes
you’ll see a c hild or a pet, a nd sometimes both.
Sta y here, with your mover in the keyhole, until your
next turn. On your next turn, first move out of the
keyhole onto the rug, then spin a nd move; don’t
c ount the rug spa c e.
If you La nd on the Sec ret Pa ssa ge Sta irwa y, move
through the Sec ret Pa ssa qe a nd c ome out on a ny
other Sec ret Pa ssa ge spa c e on the boa rd!
. If you spin the magnifying glass, move to any keyhole
on the board that doesn’t have another mover in it.
Take a peek inside and mark your note pad. Stay here,
with your mover in the door, until your next move.
If you saw Peter Plum in the
Bathroom with the Rabbit, your
note pad will look like this. You
should also check off the door
you looked under.
Kids
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On your turn, if you have crossed off all the Rooms except one, all the
Kids except one, and all the Pets except one, you may announce that
you want to solve the mystery. Tell your opponents Which Child you
think is hiding in Which Room with Which Pet, then slide the blue
clue-revealer door open and check if you were correct. Don’t let the
other players see the answer until you know you are correct. If you
were, you win! If you weren’t correct, you’re out of the game. The
others keep playing until somebody solves the mystery.
Notes:
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You do not have to land on a rug by exact count.
Careful! When you open a door, don’t let your opponents see inside!
And keep the information on your note pad secret!
You may open a door more than once on a turn to make sure you got
the clues right.
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WINNING
The first player who reveals enough clues to determine Which Child is
hiding in Which Room with Which Pet wins the game!
Mix up or turn the mystery cards, and play again!
BROTHERS
We will be ha ppy to hea r your questions or c omments a bout this ga me.
Write to: C onsumer Rela tions,
Pa rker Brothers, P.O. Box 1012, Beverly, MA 01915.
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